Tony Plana deserves enormous credit for voicing Manny and making even repeated item description lines feel natural.Ībout the only thing in Grim Fandango that isn’t bleached-bone smooth is its puzzles, which are bound to trip you up eventually. It is not massive in the open-world, “you can walk to those mountains” sense, but it manages to feel both full and intimate, like a warm dinner in small, friend-filled kitchen. Ancillary characters will reappear over the lengthy journey and it feels like seeing an old friend. It’s gags, pertinent information, or, more likely, a mix of both. Grim Fandango is stuffed with sharp dialogue and you’re encouraged to go through all the options, a bit of quick unlearning needed if you’ve been on a “he will remember that” diet of choice-heavy adventure games. Of course, it’s an easier stay for the enterprising Calavera than the poor souls trekking for years on a walking stick. This is a world of travel-agent skeletons, giant cat races, and biting birds that comes off so comfortable you almost wonder why anyone is making miles towards the afterlife. Grim Fandango is so playful, though, it gets me into a good mood. I love bread–okay, I knead to stop with the bread. I made my bread and I’m going to rye in it. Surely all these breads aren’t going to show up as individual inventory items I’ll have to scroll through–oh, they do. Why is it letting me pick up infinite bread. I’ve never felt more emotionally connected to a videogame character than when Manny picks up a ceremonial Day of the Dead baguette and sticks the whole thing in his inner jacket pocket. Manny isn’t one of them, which is why he’s working off his sins as a reaper, but a string of bum, low-commission clients has him treading water in this literal limbo. Most prized is the Number Nine, an express train reserved for those who’ve led sterling lives. Manny Calavera is a grim reaper, which in this art deco Land of the Dead means he’s a travel agent, sending dead souls to their final resting place through a variety of fine travel options. No bones about it, though, Grim Fandango holds up on its original merits as a stylish, humerus adventure. The non-tank controls are welcomed (as is the cheeky trophy for playing with tank controls). The latter has some nice dynamic lighting and new character models, but I stuck mostly with the former for its more vibrant colors. You can switch between the original and remastered look at the touch of a button. We’ve had an entire digital catalog–GOG.com–devoted to getting good, old games up for sale on a digital storefront, but no Grim Fandango? Many, myself included, have found it difficult to track down a copy to play. Grim Fandango didn’t need a remaster as much as it needed a re-release. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.Spooky scary skeletons send shivers down my spine Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. One of the most acclaimed adventure games of all time is now back, better than ever. Help Manny untangle himself from a conspiracy that threatens his very salvation. He sells luxury packages to souls on their four-year journey to eternal rest. Meet Manny Calavera, travel agent at the Department of Death. Something's rotten in the land of the dead, and you're being played for a sucker.
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